The system is based on the concept that every character in a story can be defined by a set of three fundamental values called Attitudes:
CorpusStrength and physical endurance
CeleritasSpeed and precision
AnimusPerception and knowledge
Dividing an initial value between these three Attitudes the character is already dashed and balanced within the story.
Each character is also made autonomous by a possible figure of game referee , having already defined values with which to compare for each kind of action.
ARS was born in a vast panorama of systems in which, however, a true "open language" was lacking, so adaptable as to give life to very different game situations. The basic manuals are simple flyers of a page, easy to read even online or ready to be printed and easily brought with you.
Thanks to its accessibility over the years the ARS has been proposed in very different contexts
In the playful environment over the years has proposed completely original settings and supported by various Italian and foreign gaming groups.
In artistic environment is the first role-playing game to be presented within artistic contexts untied from purely lids, proposing itself as an ideal conjunction between theater and narrative. His continuous development has come to bring the game to its state of the art with presentations of the manuals in festivals and literary circuits.
In social environment is at the center of studies and experiments in the field of education and social assistance: he entered the schools and in situations of social difficulty in which he brought his message of the importance of grouping and that no challenge is really impossible, through the metaphor of Attitudes and Arts.
The ARS has created over the years a very complex reality. Starting from an intense live role playing activity, creating a new format of entertainment, up to the birth of an artistic collective that has supported and followed the production of every kind of material derived from the gaming system .